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The goal was always to be back home by nightfall, because the freaks come out at night. I might be heading to a certain anomaly to hunt artifacts, or go mutant hunting, explore a new area, going to a trader or raiding a camp for supplies. I had a home, and a stash, and every morning I'd concoct some mission for myself, lay out the kit for the day and venture forth. When I played Misery, I didn't really play it conventionally, that is following the story line and attempting to move it forward. Even in Misery, if you stick with it long enough, you'll eventually have quite a stash. You're more concerned with finding your next meal, a gas mask you can actually see out of or some way to reduce your radiation. Potential enemies and targets were often skirted around to save the ammo. Finding a half-empty mag of 5.56 was a triumph. When you've got 20 medkits, a pile of rubles and a dozen sweet rifles to choose from you're not hurtin' too much. It positions itself as one, but really it's not. Before long you've got so much stuff it's really not a survival game at all. Most versions of Stalker are lite on the survival aspect. I like actually scrounging for useful stuff. It is challenging no doubt, but it appeals to me because it is so bleak. Misery is a love it or hate it kinda thing. The last time I played would have been around 2013, and I was playing Misery 2.0. I played the Metro games again, and once done still had my post-apocalyptic groove on, so decided to look into getting Stalker back up and running. Recently I wanted to get back in to Stalker.
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